Why? As I said, there are a number of reasons, I’ll do my best to explain each one:
- my mental (if not physical) health.
I believe I’ve mentioned before that I have an anxiety order, one that was made worse during my time in the military. These days, stressful situations can put me into panic state and PvP just happens to be one of them. Could I desensitize myself to it? Possibly, but the discomfort I feel when my anxiety is acting up is more than enough to dissuade me.
- Developer reliance on PvP for ‘endgame’ and ‘replayability’.
It seems a lot of games these days rely on PvP to keep players playing. Not a ‘bad’ thing in on itself, but they tend to neglect a large part of their player base that have no interest in that. Game types like Halo: ODST and Reach’s ‘Firefight’ kept me playing far longer than their MP PvP ever did. And tbh, in some, if not many cases, the campaign (single player) part of the game ended up suffering. Could Halo 4’s storyline have been more tolerable to some if they devs focused more resources on that than their PvP mode? I’d like to think so. Devs want players to replay their games? Make better stories! Make the game play more fun/challenging! We didn’t need PvP to replay Mario Bros, Zelda, or other classics!
- balancing issues
This is admittedly a constant battle, even in a PvE setting. Heck I understand why they need to nerf this, or buff that, but when you balance a mechanic/power/etc for PvP and have it affect PvE as well in a negative way, that’s when it rubs me the wrong way. A power/skill that can one shot a player, often needs to be that strong when dealing with a PvE enemy. Nerf that for PvP without regard for the PvE side, those PvE enemies suddenly become a lot harder to kill. Now some game companies do try avoid this by having two different rulesets, with mixed success (For City of Heroes it pretty much killed PvP, for instance), but many developers don’t seem to give a damn.
- Lack of Respect (aka the players themselves)
This is perhaps my biggest turn off: the attitude and blatant lack of respect a lot of players have for each other. A bit of ribbing I can see in the spirit of competition, but when it grows into hate speech, sexism, acting immature in general and even death threats, something is wrong. It’s just a game folks…it’s not supposed to be ‘serious business’ that is a real life or death situation (seriously, some PvPers are going as far as to try to kill another player in REAL LIFE just because they lost to them in a game!). Then there’s the bug exploitation, hacking, and even GM favoritism in some cases. This also, sadly, shows the entitled mentality of people in general these days (at least in my country): people don’t seem to know how to lose (or win) graciously anymore.
And of course, there’s the certain elements of the PvP hardcore community that talks down on the PvErs, belittling them for not playing ‘their way’. Hey assholes, ever consider that your attitudes is what’s keeping people from even trying PvP? Granted, there are the ‘anti-PvP’ extremists that can be just as bad. Personally, I try to keep the stance of ‘you can go kill each other in game all you want, just leave me out of it’, but some days it is hard.
So there you have it: my reasons for not participating in PvP anymore. Guess you could say I long for the old days, back before PvP became a major ‘thing’. Those days are gone now…and I’ll probably won’t see them again. Heck, I seem to be slowly growing out of games in general….